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<title>harshdesign's CGPortoflio Gallery</title>
<link>http://harshdesign.cgsociety.org/gallery/</link>
<description>harshdesign's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Alien Queen</title>
	<link>http://harshdesign.cgsociety.org/gallery/824799</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/46493/46493_1258106345_small.jpg"><br><br>Personal project Alien Queen from Aliens, my all time favorite movie. Wanted to push myself for Finishing a Creature for a change, as I have mostly modeled humans. She being the badass movie characters ever created(Stan Winston &amp;amp; Jim Cameron), especially when back in the day she was all a suit/miniature in the movie. My love for movies and a modeling comp at Cgtantra gave me good enough reason to recreate her in CG.<br />
<br />
Idea was to capture the creepy mood, with strong lighting, as she covertly appeared in the movie, with a new style. Was going to model the Facehugger too, but as I tend to get bored of my personal projects soon, thought will call this final for now.<br />
<br />
Base model and Rigging done in Maya, detailed modeling and texturing in Mudbox, Shading and Lighting in Mental Ray. Post effects in Photoshop.<br />
<br />
Would love to know what you all think <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Wed, 11 Nov 2009 23:56:45 +0000</pubDate>
	</item>
	<item>
	<title>Frankenstein Oldage</title>
	<link>http://harshdesign.cgsociety.org/gallery/771613</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/46493/46493_1244287899_small.jpg"><br><br>This is how Frankenstein should probably look now. Personal project, inspired from Neil Gorton's makeup effects. <br />
Made in my spare time after work. Spent around 2-3 weekends.<br />
Modeling and texturing in mudbox2009.]]>
	</description>
	<pubDate>Sat, 06 Jun 2009 06:31:43 +0000</pubDate>
	</item>
	<item>
	<title>Horse Digital Sculpture</title>
	<link>http://harshdesign.cgsociety.org/gallery/689055</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/46493/46493_1243383993_small.jpg"><br><br>Inspired and having studied classical sculptures from Europe, this digital sculpture is my tribute to some of great Masters like Leonardo Da Vinci, Michelangelo, Geo Stubbs and more. The amount of knowledge i gained doing this was immense of  this beautiful animal Horse!<br />
This served as a piece for a modeling workshop being run by CGSociety here.<br />
And this is also 3D rapid prototyped in physical form.<br />
<br />
You can view more images through this link...<br />
http://www.harshcg.com/repose.html]]>
	</description>
	<pubDate>Sun, 26 Oct 2008 16:34:19 +0000</pubDate>
	</item>
	<item>
	<title>Guinea Tribal</title>
	<link>http://harshdesign.cgsociety.org/gallery/689046</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/46493/46493_1225037778_small.jpg"><br><br>This is a work in progress render of 3d portrait I'm working on. Its a test to achieve believable skin under sun-bathed lit conditions. Modeled base cage Maya, skin details modeled and textured in Zbrush. Rendered using SSS in Mental Ray inside 3dsmax.]]>
	</description>
	<pubDate>Sun, 26 Oct 2008 16:16:21 +0000</pubDate>
	</item>
	<item>
	<title>Joker</title>
	<link>http://harshdesign.cgsociety.org/gallery/689058</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/46493/46493_1225039549_small.jpg"><br><br>My interpretation of comic icon Joker. I wanted to have a mix between the comic stylized joker having a bit of realistic yet exaggerated facial forms. This was modeled back in 2007. Base mesh modeled in Maya and details in Mudbox.]]>
	</description>
	<pubDate>Sun, 26 Oct 2008 16:45:52 +0000</pubDate>
	</item>
	<item>
	<title>Clint Eastwood</title>
	<link>http://harshdesign.cgsociety.org/gallery/461148</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/46493/46493_1225038996_small.jpg"><br><br>Rendertest of Dirty Harry Clint Eastwood. Base mesh in Maya, details in Mudbox and final render in 3dsmax MR.<br />
Visit this page for more details<br />
http://www.harshcg.com/clint.html]]>
	</description>
	<pubDate>Thu, 08 Feb 2007 01:28:53 +0000</pubDate>
	</item>
	<item>
	<title>Skullhead Mobster</title>
	<link>http://harshdesign.cgsociety.org/gallery/284144</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1128841579_small.jpg"><br><br>My new work SKULLHEAD MOBSTER... he's quite dangerous and sometimes when annoyed, kills his own gang members :P actually i find him too hilarious.<br />
Anyways base model done in maya and displacement and bump detailing in zbrush.  I cud've done some more work on him...but for now i think its done. Hope ya like it and post your valuable comments.<br />
<a href="http://www.harshcg.com/demoreel05/skullhead_final01.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Sun, 09 Oct 2005 07:06:24 +0000</pubDate>
	</item>
	<item>
	<title>Jumper - Roland</title>
	<link>http://harshdesign.cgsociety.org/gallery/607061</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1205235983_small.jpg"><br><br>My work as Lead 3D Character artist on JUMPER. <br />
Click for further images and information on the link below...<br />
<br />
http://www.harshcg.com/jumper.html<br />
<br />
Polycount =  6500 Triangles]]>
	</description>
	<pubDate>Tue, 11 Mar 2008 11:46:26 +0000</pubDate>
	</item>
	<item>
	<title>Vlad The Impaler</title>
	<link>http://harshdesign.cgsociety.org/gallery/302353</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1134631481_small.jpg"><br><br>Latest Project. VLAD THE IMPALER.<br />
I’ve been working on it for quite some time as my personal modeling, texturing and lighting practice, and also for the completion running on www.cgunderground.com  named  Character Caught in Motion - for which i won the first prize <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<br />
Softwares used :  Maya, Zbrush2, Photoshop.<br />
<br />
HighRes Image 4000 Pixels<br />
<br />
<a href="http://www.harshcg.com/stuff/vlad/vlad_wallpaper_4000.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Thu, 15 Dec 2005 07:24:45 +0000</pubDate>
	</item>
	<item>
	<title>Cinematic Character</title>
	<link>http://harshdesign.cgsociety.org/gallery/444262</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1167025819_small.jpg"><br><br>A character test i did for our ongoing game at Redtribe Games. Base mesh in 3dsmax, modeling details and texturing in ZBrush. ]]>
	</description>
	<pubDate>Mon, 25 Dec 2006 05:50:22 +0000</pubDate>
	</item>
	<item>
	<title>Wolf Sculpture</title>
	<link>http://harshdesign.cgsociety.org/gallery/390435</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1154941347_small.jpg"><br><br>Sculpture of Wolf i made with Super Sculpey in 2005.]]>
	</description>
	<pubDate>Mon, 07 Aug 2006 09:03:13 +0000</pubDate>
	</item>
	<item>
	<title>Roland : Jumper</title>
	<link>http://harshdesign.cgsociety.org/gallery/607080</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1212825113_small.jpg"><br><br>My work as Lead 3D Character artist on JUMPER.<br />
Click for further images and information on the link below...<br />
<br />
http://www.harshcg.com/jumper.html<br />
<br />
Polycount = 6500 Triangles]]>
	</description>
	<pubDate>Tue, 11 Mar 2008 12:49:28 +0000</pubDate>
	</item>
	<item>
	<title>Jumper - Captain</title>
	<link>http://harshdesign.cgsociety.org/gallery/607060</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1205235730_small.jpg"><br><br>My work as Lead 3D Character artist on JUMPER. <br />
Click for further images and information on the link below...<br />
<br />
http://www.harshcg.com/jumper.html]]>
	</description>
	<pubDate>Tue, 11 Mar 2008 11:42:14 +0000</pubDate>
	</item>
	<item>
	<title>Jumper - David</title>
	<link>http://harshdesign.cgsociety.org/gallery/607056</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1205234944_small.jpg"><br><br>My work as Lead 3D Character artist on JUMPER. <br />
Click for further images and information on the link below...<br />
<br />
http://www.harshcg.com/jumper.html]]>
	</description>
	<pubDate>Tue, 11 Mar 2008 11:29:18 +0000</pubDate>
	</item>
	<item>
	<title>Jumper - Griffin</title>
	<link>http://harshdesign.cgsociety.org/gallery/607058</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1205235395_small.jpg"><br><br>My work as Lead 3D Character artist on JUMPER. <br />
Click for further images and information on the link below...<br />
<br />
http://www.harshcg.com/jumper.html]]>
	</description>
	<pubDate>Tue, 11 Mar 2008 11:36:37 +0000</pubDate>
	</item>
	<item>
	<title>Samuel Jackson 2D</title>
	<link>http://harshdesign.cgsociety.org/gallery/589928</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1201653352_small.jpg"><br><br>Painted for CGTalk OFDW 022:Bargue  in photoshop. Reference is from Jacques Defontaine's 3d render.]]>
	</description>
	<pubDate>Wed, 30 Jan 2008 00:36:15 +0000</pubDate>
	</item>
	<item>
	<title>Dare to Stare?</title>
	<link>http://harshdesign.cgsociety.org/gallery/582994</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1200057995_small.jpg"><br><br>a quick paint done in photoshop. Took about 4-5 hours.]]>
	</description>
	<pubDate>Fri, 11 Jan 2008 13:27:15 +0000</pubDate>
	</item>
	<item>
	<title>Old Man Portrait</title>
	<link>http://harshdesign.cgsociety.org/gallery/570115</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1197010605_small.jpg"><br><br>Painting done in Photoshop using basic brush with pen pressure.<br />
Took about 6-8 hrs.]]>
	</description>
	<pubDate>Fri, 07 Dec 2007 05:58:15 +0000</pubDate>
	</item>
	<item>
	<title>Female Nude 1</title>
	<link>http://harshdesign.cgsociety.org/gallery/557550</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1194154142_small.jpg"><br><br>One of Female Nudes i am doing to study beautiful curves women body has got. <br />
<br />
1 day modeling in Mudbox and 1 day shading and render done in 3dsmax.<br />
<br />
Visit here for more<br />
http://www.harshcg.com/3dsketch.html]]>
	</description>
	<pubDate>Sun, 04 Nov 2007 05:25:39 +0000</pubDate>
	</item>
	<item>
	<title>Head Sculpt</title>
	<link>http://harshdesign.cgsociety.org/gallery/444261</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1167025498_small.jpg"><br><br>Digital Sculpt of a famous classic actor. Base mesh done in maya and details in Mudbox.]]>
	</description>
	<pubDate>Mon, 25 Dec 2006 05:45:01 +0000</pubDate>
	</item>
	<item>
	<title>Beast from Xmen3</title>
	<link>http://harshdesign.cgsociety.org/gallery/369939</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1165103536_small.jpg"><br><br>Being a huge XMen fan, this is my first character in series of character im modeling from XMen3. Base model in Maya, detailing in zbrush2 render in MR. You may view video tutorial of scuplting his head in zb2 through this link.<br />
<br />
http://www.harshcg.com/tutorials/zbrush_beast.html<br />
]]>
	</description>
	<pubDate>Wed, 14 Jun 2006 10:18:44 +0000</pubDate>
	</item>
	<item>
	<title>Creature Concept</title>
	<link>http://harshdesign.cgsociety.org/gallery/481990</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1175670183_small.jpg"><br><br>Creature modeled in Mudbox, inspired from Weta Sculptures.]]>
	</description>
	<pubDate>Wed, 04 Apr 2007 07:03:09 +0000</pubDate>
	</item>
	<item>
	<title>Gunman</title>
	<link>http://harshdesign.cgsociety.org/gallery/414875</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1160956898_small.jpg"><br><br>Inspired from Gears of War and one of Carlos Huante's concept.<br />
Base mesh in Maya and detailing in Mudbox.<br />
3 days start to finish.]]>
	</description>
	<pubDate>Mon, 09 Oct 2006 01:43:47 +0000</pubDate>
	</item>
	<item>
	<title>Gunman</title>
	<link>http://harshdesign.cgsociety.org/gallery/414876</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1160358275_small.jpg"><br><br>Inspired from Gears of War and one of Carlos Huante's concept.<br />
Base mesh in Maya and detailing in Mudbox.<br />
3 days start to finish.]]>
	</description>
	<pubDate>Mon, 09 Oct 2006 01:44:37 +0000</pubDate>
	</item>
	<item>
	<title>The Elf</title>
	<link>http://harshdesign.cgsociety.org/gallery/392913</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1155511910_small.jpg"><br><br>This is my new digital sculpt using Mudbox3D for first time...as im in their Beta now, it was a treat to try out this new software.<br />
Dindn't thought of excatly what to model, was doodling and came out with this concept head. Then thought of modeling the complete character...so working on the body now...ill keep updated! &quot;hopefully if i finish this time...DUH&quot;<br />
<br />
One day of work...details sculpted in Mudbox3D and base mesh in Maya.<br />
<br />
]]>
	</description>
	<pubDate>Sun, 13 Aug 2006 23:31:53 +0000</pubDate>
	</item>
	<item>
	<title>Reminiscence</title>
	<link>http://harshdesign.cgsociety.org/gallery/266807</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1123784201_small.jpg"><br><br>Cover page for my demoreel 2005<br />
<br />
You may also check my demoreel here<br />
http://forums.cgsociety.org/showthread.php?t=266678<br />
<br />
High res image<br />
<a href="http://www.harshcg.com/demoreel05/harsh_poster_5000res.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Thu, 11 Aug 2005 18:16:42 +0000</pubDate>
	</item>
	<item>
	<title>Marine Soldier</title>
	<link>http://harshdesign.cgsociety.org/gallery/357975</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1148442957_small.jpg"><br><br>A character i did for my demoreel in 2005]]>
	</description>
	<pubDate>Tue, 16 May 2006 04:33:53 +0000</pubDate>
	</item>
	<item>
	<title>Duke</title>
	<link>http://harshdesign.cgsociety.org/gallery/361332</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1148443883_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 24 May 2006 04:13:19 +0000</pubDate>
	</item>
	<item>
	<title>Beast</title>
	<link>http://harshdesign.cgsociety.org/gallery/363296</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/46493/46493_1148954340_small.jpg"><br><br>Sarted modeling the Beast from X Men3. I'm a huge X Men fan, and after seeing this dudefrom XMen3, couldnt resist modeling This is a personal modeling,texturing and specially hairs exercise. Will be doing hairs soon.<br />
<br />
Visit this link for updates...<br />
http://www.harshcg.com/wip.html]]>
	</description>
	<pubDate>Mon, 29 May 2006 01:36:18 +0000</pubDate>
	</item>
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